Brave Wave is a music label based in Japan, dedicated to exploring the interplay between videogames, music and nostalgia. The dual-natured label produces and publishes music albums, both solo and compilations, as well as composes music for video games. It is run by Kuwait-based Mohammed Taher, with operating duties handled by Tokyo-based Alexander Aniel, plus special co-directing from Manami Matsumae and Keiji Yamagishi.
The label is known for bridging the gap between Western and Japanese creators, best evident in the video game Shovel Knight (by Yacht Club Games) which Manami Matsumae was able to contribute music to, as well as our mega-hit World 1-2 album, which hosted a wide array of composers from all over the world. This marriage between Western and Eastern cultures is unique to our label and the foundation of our vision.
Chairman, Creative Director
As the founder and creative force of the label, Mohammed's job resides in crafting music albums from their inception, both solo and compilations, as well as coordinating work between composers and developers to deliver music as needed and on schedule.
CEO, Business Development Coordinator
Alex manages all aspects of business development and accounting, working on the Japanese side of things as well as our day-to-day operations. Having previously worked at 8-4 and LAND HO, Alex is well-versed with how the gaming industry works and is focusing on the growth of Brave Wave.
Associate Director, Mixing Engineer
With over 15 years of experience, Marco built a name for himself by producing music for the likes of Flutlicht, S.H.O.K.K, DJ Tatana, and many more. His technical expertise is leading the way our music sounds pre- and post-production, as well as helping plan and direct releases.
Community Manager, Media Relations
Message from Mohammed
Brave Wave began from my passion for both video games and music. This is evident in all of our albums — the blood of video games runs through them, as most of the participating artists are video game composers. It's a great honor to be working with people who made music for some of gaming's most prestigious franchises, such as Mega Man, Ninja Gaiden, and Silent Hill, among others. Ever since I started working on the label, my mission has been to simply make good music, and support those who create it. In addition to funding our artists' songs and albums, they receive up to 70% of our sales, which is unheard of in this industry. I believe that supporting artists and art would make the world a better, happier place, because in turn artists would be able to delight many people through their work. We're trying to create our own little utopia, in which artists are treated well, music is made with no compromises, and love is shared generously with everyone. This is our main goal. This is the wave we're riding on.